Noise Falloff
Summary
The Noise Falloff generates procedural noise-based falloff patterns for creating organic, spatial variation. It uses internally the Noise POP to produce natural-looking distributions across geometry.
Unlike geometric falloffs, creates continuous, turbulent patterns that can be animated through 4D noise space. The noise field can be transformed, combined with existing falloff values, and remapped for precise artistic control.
Parameters
Page: Noise
Group
Group
–
If there are input groups, specifying a group name in this field will cause this POPX to act only upon the group specified.
Use Rest Attribute
Userestattr
–
When enabled, evaluates noise using rest positions instead of current positions, preserving the noise pattern during deformations.
Type
Type
–
–
Noise algorithm type (Perlin, Simplex, etc.).
Perlin 2D (GPU)
perlin2d
Perlin 3D (GPU)
perlin3d
Perlin 4D (GPU)
perlin4d
Simplex 2D (GPU)
simplex2d
Simplex 3D (GPU)
simplex3d
Simplex 4D (GPU)
simplex4d
Seed
Seed
–
Numerical value that initializes the randomization.
Period
Period
–
Period (scale) of the noise field.
Harmonics
Harmon
–
The number of higher frequency components to layer on top of the base frequency. 0 harmonics give the base shape.
Harmonic Spread
Spread
–
The factor by which the frequency of a harmonic increases relative to the previous harmonic.
Harmonic Gain
Gain
–
Amplitude of the Harmonics layered on top of the base frequency.
Normalized Noise
Normalizednoise
–
When enabled, automatically normalizes noise output to 0-1 range.
Amplitude
Amp
–
The noise values amplitude (a scale on the values output).
Exponent
Exp
–
Sets the exponent. The internal value is raised by the power of the exponent.
Offset
Offset
–
Adds an offset to the resulting value.
Page: Transform
Transform Order
Xord
–
–
Sets the overall transform order for the transformations.
Scale Rotate Translate
srt
Scale Translate Rotate
str
Rotate Scale Translate
rst
Rotate Translate Scale
rts
Translate Scale Rotate
tsr
Translate Rotate Scale
trs
Rotate Order
Rord
–
–
Sets the order of the rotations within the overall transform order.
Rx Ry Rz
xyz
Rx Rz Ry
xzy
Ry Rx Rz
yxz
Ry Rz Rx
yzx
Rz Rx Ry
zxy
Rz Ry Rx
zyx
Translate
T
–
–
Translate the points through the noise space.
Translate
Tx
Translate
Ty
Translate
Tz
Rotate
R
–
–
Rotate the points around the corresponding X, Y and Z axes. Angles are given in degrees.
Rotate
Rx
Rotate
Ry
Rotate
Rz
Scale
S
–
–
These three fields scale the Source geometry in the three axes.
Scale
Sx
Scale
Sy
Scale
Sz
Pivot
P
–
–
The pivot point for the transform rotates and scales.
Pivot
Px
Pivot
Py
Pivot
Pz
Translate 4D
T4d
–
Translates the points through the 4th noise dimension.
Page: Falloff
Combine Operation
Combineop
–
–
Mathematical operation used to combine this falloff with existing falloff values.
Add
add
Substract
sub
Multiply
mult
Divide
div
Screen
screen
Overlay
overlay
Maximum
max
Minimum
min
Set
set
Combine Falloff Attribute
Combattrscope
–
Specifies which falloff attribute to combine with when Combine Operation is not set to Set.
Swap Operation Order
Swaporder
–
Reverses the order of operands in the combine operation (A op B becomes B op A).
Combine Strength
Combstrength
–
Blending factor for the combine operation, ranging from 0 (no effect) to 1 (full effect).
Output Falloff Attribute
Outputfalloffattr
–
Name of the attribute where the final falloff values will be stored.
Preview Falloff
Previewfalloff
–
When enabled, visualizes falloff values using a color ramp.
Falloff Ramp
Fallofframp
–
–
Color ramp preset used for visualizing falloff values when Preview Falloff is enabled.
Heatmap
heatmap
Blackbody
blackbody
Infrared
infrared
Custom
custom
Open Custom Ramp
Opencustumramp
–
Opens the custom color ramp editor for defining a custom falloff visualization gradient.
Reset Custom Ramp
Resetcustomramp
–
Resets the custom color ramp to its default state.
Page: Remap
Clamp
Clamp
–
When enabled, constrains falloff values to the 0-1 range.
Fit
Fit
–
Enables remapping of falloff values from an input range to an output range.
Auto Input Min Max
Auto
–
Automatically determines input range from actual min/max falloff values.
Input Min
Inputmin
–
Minimum value of the input range for remapping.
Input Max
Inputmax
–
Maximum value of the input range for remapping.
Output Min
Outputmin
–
Minimum value of the output range for remapping.
Output Max
Outputmax
–
Maximum value of the output range for remapping.
Invert
Invert
–
Reverses the falloff values (1 - value).
Enable Remap Ramp
Enableremapramp
–
Applies a custom curve defined by a ramp to remap the falloff values.
Open Remap Ramp
Openremapramp
–
Opens the ramp editor for defining the custom remapping curve.
Reset Remap Ramp
Resetremapramp
–
Resets the remap ramp editor.
Remap TOP
Remaptop
–
Reference to an external TOP for remap control. When specified, overrides the internal ramp editor.
Page: Common
Bypass
Bypass
–
Pass through the first input to the output unchanged.
Free Extra GPU Memory
Freeextragpumem
–
Free memory that has accumulated when output memory has grown and shrunk.
Render Primitives
Renderprimitives
–
Toggles rendering of POPX Geometry or shows it as point instances only.
SRT / RST
Srtrst
–
Sets the transform order when using POPX Geometry as built-in TouchDesigner instances.
Inputs
Input 0
POP
–
POPX/POP Geometry
Outputs
Output 0
POP
–
POPX_out1