The Object Falloff creates falloff patterns based on the spatial relationship between points and arbitrary 3D geometry objects.
This allows for complex, art-directable falloff patterns driven by modeled shapes rather than mathematical primitives.
Supports multiple area of influence modes including inside/outside detection, surface distance calculations, and surface intersection proximity.
Objects can be transformed in 3D space with full control over translation, rotation, scaling, and pivot points, with configurable transform and rotation orders.
The resulting falloff values can be combined with existing falloff attributes, enhanced with procedural noise, remapped with custom curves, and previewed with color ramps.
Parameters
Page: Object
GroupGroup–If there are input groups, specifying a group name in this field will cause this POPX to act only upon the group specified.
Object GeometryObjectgeometry–Reference to the POP geometry to use as the falloff object.
Display ObjectDisplayobject–When enabled, renders the object geometry in the viewport for visual reference.
Display ColorDisplaycolor––Display color for the object geometry when Display Object is enabled.
Display ColorDisplaycolorr
Display ColorDisplaycolorg
Display ColorDisplaycolorb
Area of InfluenceAreaofinfluence––Determines how falloff values are calculated relative to the object geometry.
Insideinside
Outsideoutside
Surface Distancesurfacedist
Surface Intersectionsurfaceintersect
ThresholdThreshold–Distance threshold for surface intersection detection.
Transform OrderXord––Order of scale, rotate, and translate transformations for object space.
Scale Rotate Translatesrt
Scale Translate Rotatestr
Rotate Scale Translaterst
Rotate Translate Scalerts
Translate Scale Rotatetsr
Translate Rotate Scaletrs
Rotate OrderRord––Rotation axis order for object space transformation.
Rx Ry Rzxyz
Rx Rz Ryxzy
Ry Rx Rzyxz
Ry Rz Rxyzx
Rz Rx Ryzxy
Rz Ry Rxzyx
TranslateT––Translation offset for object space.
TranslateTx
TranslateTy
TranslateTz
RotateR––Rotation of object space in degrees.
RotateRx
RotateRy
RotateRz
ScaleS––Scale factor for object space per axis.
ScaleSx
ScaleSy
ScaleSz
PivotP––Pivot point for object space transformations.
PivotPx
PivotPy
PivotPz
Uniform ScaleScale–Uniform scaling factor applied to all axes equally.
Page: Falloff
Combine OperationCombineop––Mathematical operation used to combine this falloff with existing falloff values.
Addadd
Substractsub
Multiplymult
Dividediv
Screenscreen
Overlayoverlay
Maximummax
Minimummin
Setset
Combine Falloff AttributeCombattrscope–Specifies which falloff attribute to combine with when Combine Operation is not set to Set.
Swap Operation OrderSwaporder–Reverses the order of operands in the combine operation (A op B becomes B op A).
Combine StrengthCombstrength–Blending factor for the combine operation, ranging from 0 (no effect) to 1 (full effect).
Output Falloff AttributeOutputfalloffattr–Name of the attribute where the final falloff values will be stored.
Preview FalloffPreviewfalloff–When enabled, visualizes falloff values using a color ramp.
Falloff RampFallofframp––Color ramp preset used for visualizing falloff values when Preview Falloff is enabled.
Heatmapheatmap
Blackbodyblackbody
Infraredinfrared
Customcustom
Open Custom RampOpencustumramp–Opens the custom color ramp editor for defining a custom falloff visualization gradient.
Reset Custom RampResetcustomramp–Resets the custom color ramp to its default state.
Page: Noise
Apply NoiseApplynoise–When enabled, adds procedural noise to the falloff values for organic variation.
Combine OperationCombineopnoise––How noise values are combined with the base falloff (Add or Multiply).
Addadd
Multiplymult
TypeType––Noise algorithm type (Perlin, Simplex, etc.).
Perlin 2D (GPU)perlin2d
Perlin 3D (GPU)perlin3d
Perlin 4D (GPU)perlin4d
Simplex 2D (GPU)simplex2d
Simplex 3D (GPU)simplex3d
Simplex 4D (GPU)simplex4d
SeedSeed–Numerical value that initializes the randomization.
PeriodPeriod–Period (scale) of the noise field.
HarmonicsHarmon–The number of higher frequency components to layer on top of the base frequency. 0 harmonics give the base shape.
Harmonic SpreadSpread–The factor by which the frequency of a harmonic increases relative to the previous harmonic.
Harmonic GainGain–Amplitude of the Harmonics layered on top of the base frequency.
AmplitudeAmp–The noise values amplitude (a scale on the values output).
ExponentExp–Sets the exponent. The internal value is raised by the power of the exponent.
OffsetOffset–Adds an offset to the resulting value.
Transform OrderXordnoise––Sets the overall transform order for the transformations.
Scale Rotate Translatesrt
Scale Translate Rotatestr
Rotate Scale Translaterst
Rotate Translate Scalerts
Translate Scale Rotatetsr
Translate Rotate Scaletrs
Rotate OrderRordnoise––Sets the order of the rotations within the overall transform order.
Rx Ry Rzxyz
Rx Rz Ryxzy
Ry Rx Rzyxz
Ry Rz Rxyzx
Rz Rx Ryzxy
Rz Ry Rxzyx
TranslateTnoise––Translate the points through the noise space.
TranslateTnoisex
TranslateTnoisey
TranslateTnoisez
RotateRnoise––Rotate the points around the corresponding X, Y and Z axes. Angles are given in degrees.
RotateRnoisex
RotateRnoisey
RotateRnoisez
ScaleSnoise––These three fields scale the Source geometry in the three axes.
ScaleSnoisex
ScaleSnoisey
ScaleSnoisez
PivotPnoise––The pivot point for the transform rotates and scales.
PivotPnoisex
PivotPnoisey
PivotPnoisez
Translate 4DT4dnoise–Translates the points through the 4th noise dimension.
Page: Remap
ClampClamp–When enabled, constrains falloff values to the 0-1 range.
FitFit–Enables remapping of falloff values from an input range to an output range.
Auto Input Min MaxAuto–Automatically determines input range from actual min/max falloff values.
Input MinInputmin–Minimum value of the input range for remapping.
Input MaxInputmax–Maximum value of the input range for remapping.
Output MinOutputmin–Minimum value of the output range for remapping.
Output MaxOutputmax–Maximum value of the output range for remapping.
InvertInvert–Reverses the falloff values (1 - value).
Enable Remap RampEnableremapramp–Applies a custom curve defined by a ramp to remap the falloff values.
Open Remap RampOpenremapramp–Opens the ramp editor for defining the custom remapping curve.
Reset Remap RampResetremapramp–Resets the remap ramp editor.
Remap TOP Remaptop–Reference to an external TOP for remap control. When specified, overrides the internal ramp editor.
Page: Common
BypassBypass–Pass through the first input to the output unchanged.
Free Extra GPU MemoryFreeextragpumem–Free memory that has accumulated when output memory has grown and shrunk.
Render PrimitivesRenderprimitives–Toggles rendering of POPX Geometry or shows it as point instances only.
SRT / RSTSrtrst–Sets the transform order when using POPX Geometry as built-in TouchDesigner instances.
Enable FeedbackEnablefeedback–Enables feedback mode for accumulative falloff effects over time.
Initialize Feedback Initializefeedback–Resets the feedback buffer to its initial state.