Object Falloff

Summary

The Object Falloff creates falloff patterns based on the spatial relationship between points and arbitrary 3D geometry objects. This allows for complex, art-directable falloff patterns driven by modeled shapes rather than mathematical primitives.

Supports multiple area of influence modes including inside/outside detection, surface distance calculations, and surface intersection proximity. Objects can be transformed in 3D space with full control over translation, rotation, scaling, and pivot points, with configurable transform and rotation orders.

The resulting falloff values can be combined with existing falloff attributes, enhanced with procedural noise, remapped with custom curves, and previewed with color ramps.

Parameters

Page: Object

Group Group If there are input groups, specifying a group name in this field will cause this POPX to act only upon the group specified.
Object Geometry Objectgeometry Reference to the POP geometry to use as the falloff object.
Display Object Displayobject When enabled, renders the object geometry in the viewport for visual reference.
Display Color Displaycolor Display color for the object geometry when Display Object is enabled.
Display Color Displaycolorr
Display Color Displaycolorg
Display Color Displaycolorb
Area of Influence Areaofinfluence Determines how falloff values are calculated relative to the object geometry.
Inside inside
Outside outside
Surface Distance surfacedist
Surface Intersection surfaceintersect
Threshold Threshold Distance threshold for surface intersection detection.
Transform Order Xord Order of scale, rotate, and translate transformations for object space.
Scale Rotate Translate srt
Scale Translate Rotate str
Rotate Scale Translate rst
Rotate Translate Scale rts
Translate Scale Rotate tsr
Translate Rotate Scale trs
Rotate Order Rord Rotation axis order for object space transformation.
Rx Ry Rz xyz
Rx Rz Ry xzy
Ry Rx Rz yxz
Ry Rz Rx yzx
Rz Rx Ry zxy
Rz Ry Rx zyx
Translate T Translation offset for object space.
Translate Tx
Translate Ty
Translate Tz
Rotate R Rotation of object space in degrees.
Rotate Rx
Rotate Ry
Rotate Rz
Scale S Scale factor for object space per axis.
Scale Sx
Scale Sy
Scale Sz
Pivot P Pivot point for object space transformations.
Pivot Px
Pivot Py
Pivot Pz
Uniform Scale Scale Uniform scaling factor applied to all axes equally.

Page: Falloff

Combine Operation Combineop Mathematical operation used to combine this falloff with existing falloff values.
Add add
Substract sub
Multiply mult
Divide div
Screen screen
Overlay overlay
Maximum max
Minimum min
Set set
Combine Falloff Attribute Combattrscope Specifies which falloff attribute to combine with when Combine Operation is not set to Set.
Swap Operation Order Swaporder Reverses the order of operands in the combine operation (A op B becomes B op A).
Combine Strength Combstrength Blending factor for the combine operation, ranging from 0 (no effect) to 1 (full effect).
Output Falloff Attribute Outputfalloffattr Name of the attribute where the final falloff values will be stored.
Preview Falloff Previewfalloff When enabled, visualizes falloff values using a color ramp.
Falloff Ramp Fallofframp Color ramp preset used for visualizing falloff values when Preview Falloff is enabled.
Heatmap heatmap
Blackbody blackbody
Infrared infrared
Custom custom
Open Custom Ramp Opencustumramp Opens the custom color ramp editor for defining a custom falloff visualization gradient.
Reset Custom Ramp Resetcustomramp Resets the custom color ramp to its default state.

Page: Noise

Apply Noise Applynoise When enabled, adds procedural noise to the falloff values for organic variation.
Combine Operation Combineopnoise How noise values are combined with the base falloff (Add or Multiply).
Add add
Multiply mult
Type Type Noise algorithm type (Perlin, Simplex, etc.).
Perlin 2D (GPU) perlin2d
Perlin 3D (GPU) perlin3d
Perlin 4D (GPU) perlin4d
Simplex 2D (GPU) simplex2d
Simplex 3D (GPU) simplex3d
Simplex 4D (GPU) simplex4d
Seed Seed Numerical value that initializes the randomization.
Period Period Period (scale) of the noise field.
Harmonics Harmon The number of higher frequency components to layer on top of the base frequency. 0 harmonics give the base shape.
Harmonic Spread Spread The factor by which the frequency of a harmonic increases relative to the previous harmonic.
Harmonic Gain Gain Amplitude of the Harmonics layered on top of the base frequency.
Amplitude Amp The noise values amplitude (a scale on the values output).
Exponent Exp Sets the exponent. The internal value is raised by the power of the exponent.
Offset Offset Adds an offset to the resulting value.
Transform Order Xordnoise Sets the overall transform order for the transformations.
Scale Rotate Translate srt
Scale Translate Rotate str
Rotate Scale Translate rst
Rotate Translate Scale rts
Translate Scale Rotate tsr
Translate Rotate Scale trs
Rotate Order Rordnoise Sets the order of the rotations within the overall transform order.
Rx Ry Rz xyz
Rx Rz Ry xzy
Ry Rx Rz yxz
Ry Rz Rx yzx
Rz Rx Ry zxy
Rz Ry Rx zyx
Translate Tnoise Translate the points through the noise space.
Translate Tnoisex
Translate Tnoisey
Translate Tnoisez
Rotate Rnoise Rotate the points around the corresponding X, Y and Z axes. Angles are given in degrees.
Rotate Rnoisex
Rotate Rnoisey
Rotate Rnoisez
Scale Snoise These three fields scale the Source geometry in the three axes.
Scale Snoisex
Scale Snoisey
Scale Snoisez
Pivot Pnoise The pivot point for the transform rotates and scales.
Pivot Pnoisex
Pivot Pnoisey
Pivot Pnoisez
Translate 4D T4dnoise Translates the points through the 4th noise dimension.

Page: Remap

Clamp Clamp When enabled, constrains falloff values to the 0-1 range.
Fit Fit Enables remapping of falloff values from an input range to an output range.
Auto Input Min Max Auto Automatically determines input range from actual min/max falloff values.
Input Min Inputmin Minimum value of the input range for remapping.
Input Max Inputmax Maximum value of the input range for remapping.
Output Min Outputmin Minimum value of the output range for remapping.
Output Max Outputmax Maximum value of the output range for remapping.
Invert Invert Reverses the falloff values (1 - value).
Enable Remap Ramp Enableremapramp Applies a custom curve defined by a ramp to remap the falloff values.
Open Remap Ramp Openremapramp Opens the ramp editor for defining the custom remapping curve.
Reset Remap Ramp Resetremapramp Resets the remap ramp editor.
Remap TOP Remaptop Reference to an external TOP for remap control. When specified, overrides the internal ramp editor.

Page: Common

Bypass Bypass Pass through the first input to the output unchanged.
Free Extra GPU Memory Freeextragpumem Free memory that has accumulated when output memory has grown and shrunk.
Render Primitives Renderprimitives Toggles rendering of POPX Geometry or shows it as point instances only.
SRT / RST Srtrst Sets the transform order when using POPX Geometry as built-in TouchDesigner instances.
Enable Feedback Enablefeedback Enables feedback mode for accumulative falloff effects over time.
Initialize Feedback Initializefeedback Resets the feedback buffer to its initial state.

Inputs

Input 0 POP POPX/POP Geometry
Input 1 POP Object Geometry

Outputs

Output 0 POP POPX_out1