Paint Falloff v1.3.0
Summary
The Paint Falloff allows you to interactively paint falloff values directly onto POPX or POP Geometry in the viewport. When Paint Mode is enabled, use the assigned keyboard keys to paint, erase, or clear falloff values with a configurable brush. A Transition Range can be applied to create smooth edges between painted and unpainted regions.
Parameters
Page: Paint
Group
Group
–
If there are input groups, specifying a group name in this field will cause this POPX to act only upon the group specified.
Show Group
Showgroup
–
Highlights non-group instances in red to indicate areas that cannot be painted.
Paint Mode
Paintmode
–
Enables interactive paint mode for direct falloff editing in the viewport.
Home All
Home
–
Resets the viewport camera to frame all geometry.
Auto Rotate
Autorotate
–
Automatically rotates the viewport camera around the geometry.
Paint
Paint
–
Hold to paint falloff values onto instances.
Paint Key
Paintkey
–
Keyboard key used to activate painting.
Erase
Erase
–
Hold to erase painted falloff values from instances.
Erase Key
Erasekey
–
Keyboard key used to activate erasing.
Erase All
Eraseall
–
Clears all painted falloff values.
Erase All Key
Eraseallkey
–
Keyboard key used to erase all painted values.
Display Brush
Displaybrush
–
Displays the brush as a sphere in the viewport.
Brush Size
Brushsize
–
Size of the paint and erase brush.
Transition Range
Transitionrange
–
Width of the soft transition zone at the edge of painted regions.
Transition Align
Transitionalign
–
Shifts the transition zone inward or outward relative to the paint boundary.
Transition Type
Transitiontype
–
–
Interpolation curve used for the transition zone falloff.
Linear
linear
Smooth Step
smoothstep
Ease In Ease Out
easeinout
Page: Falloff
Combine Operation
Combineop
–
–
Mathematical operation used to combine this falloff with existing falloff values.
Add
add
Substract
sub
Multiply
mult
Divide
div
Screen
screen
Overlay
overlay
Maximum
max
Minimum
min
Set
set
Combine Falloff Attribute
Combattrscope
–
Specifies which falloff attribute to combine with when Combine Operation is not set to Set.
Swap Operation Order
Swaporder
–
Reverses the order of operands in the combine operation (A op B becomes B op A).
Combine Strength
Combstrength
–
Blending factor for the combine operation, ranging from 0 (no effect) to 1 (full effect).
Output Falloff Attribute
Outputfalloffattr
–
Name of the attribute where the final falloff values will be stored.
Preview Falloff
Previewfalloff
–
When enabled, visualizes falloff values using a color ramp.
Falloff Ramp
Fallofframp
–
–
Color ramp preset used for visualizing falloff values when Preview Falloff is enabled.
Heatmap
heatmap
Blackbody
blackbody
Infrared
infrared
Custom
custom
Open Custom Ramp
Opencustumramp
–
Opens the custom color ramp editor for defining a custom falloff visualization gradient.
Reset Custom Ramp
Resetcustomramp
–
Resets the custom color ramp to its default state.
Page: Remap
Enable Remap
Remap
–
Enables remapping controls for adjusting falloff value range and distribution.
Clamp
Clamp
–
When enabled, constrains falloff values to the 0-1 range.
Fit
Fit
–
Enables remapping of falloff values from an input range to an output range.
Auto Input Min Max
Auto
–
Automatically determines input range from actual min/max falloff values.
Input Min
Inputmin
–
Minimum value of the input range for remapping.
Input Max
Inputmax
–
Maximum value of the input range for remapping.
Output Min
Outputmin
–
Minimum value of the output range for remapping.
Output Max
Outputmax
–
Maximum value of the output range for remapping.
Invert
Invert
–
Reverses the falloff values (1 - value).
Enable Remap Ramp
Enableremapramp
–
Applies a custom curve defined by a ramp to remap the falloff values.
Open Remap Ramp
Openremapramp
–
Opens the ramp editor for defining the custom remapping curve.
Reset Remap Ramp
Resetremapramp
–
Resets the remap ramp editor.
Remap TOP
Remaptop
–
Reference to an external TOP for remap control. When specified, overrides the internal ramp editor.
Page: Common
Bypass
Bypass
–
Pass through the first input to the output unchanged.
Free Extra GPU Memory
Freeextragpumem
–
Free memory that has accumulated when output memory has grown and shrunk.
Render Primitives
Renderprimitives
–
Toggles rendering of POPX Geometry or shows it as point instances only.
Convert to Point Primitives
Converttoptprim
–
Converts points to primitive points when Render Primitives is toggled off.
SRT / RST
Srtrst
–
Sets the transform order when using POPX Geometry as built-in TouchDesigner instances.
Inputs
Input 0
POP
–
POPX/POP Geometry
Outputs
Output 0
POP
–
POPX_out1