Spread Falloff
Summary
The Spread Falloff creates falloff patterns that propagate outward from seed points through neighboring point connections, creating organic wave-like patterns that respect the structure of your mesh.
This operator is very similar to the Infection Falloff, but unlike Infection, it is not a simulation. The spread behavior is directly controlled by the Spread parameter. You can choose between radius or connectivity methods like the Infection Falloff.
Multiple Seed Fields: Seeds can be specified via the Seed POP parameter or Input 1, where each point defines a separate seed field - one point per seed. The attributes of the seed POP are named the same as parameter tokens in the Spread Falloff operator, and override the parameters for each seed. You need only to create a Point POP with attributes named as the Spread Falloff parameters, and then add a point per seed, and set their values. (An attribute P will override the Position parameter, and an attribute radius will override the Radius parameter.) Alternately you can generate points procedurally with attributes that match the Spread Falloff parameter names.