Pivot
Summary
The Pivot adjusts the pivot points of instances relative to their individual bounding boxes. It allows moving pivots either as a transformation of the instance itself, or as an invisible pivot-only adjustment.
Ensures that the pivots of objects of different sizes and shapes are all scaling or rotating from the same relative positions. This is particularly useful when you need consistent transformation behavior across heterogeneous instance collections.
Supports multiple modes: Center Pivot (centers the pivot), Align to BBox (aligns to bounding box sides), Shift Pivot (offsets by a specific amount), Set Pivot (Local) (sets an explicit local-space position), and Set Pivot (World) (sets an explicit world-space position). Optional falloff-based modulation enables spatially varying pivot adjustments.