Spring Modifier
Summary
The Spring Modifier applies spring physics to each instance, creating bouncy, elastic motion effects. It can affect position, rotation, scale, or custom float attributes, simulating realistic spring behavior with configurable mass, spring constant, and damping.
You can enable spring physics independently for Position, Rotation, and Scale, or apply it to a custom float attribute by enabling Other. The spring behavior is controlled by the Mass, Spring Constant, and Damping Coefficient parameters.
The effect can be attenuated using a Falloff Attribute, and you can override the global mass parameter with a per-instance Mass Attribute for more granular control. This enables spatially varying spring effects where different instances respond differently to the same spring forces.