Transform Modifier

Summary

The Transform Modifier is one of the most common modifiers you'll use with POPX. It works similarly to the Transform POP, but instead of transforming an entire geometry, applies transformations directly to each instance.

You can choose to apply transformations in either world or local space, depending on how you want your instances to behave. If the local axes of your instances aren't aligned as expected, use the Reorient operator to generate new local axes for each instance before applying transformations.

Parameters

Page: Transform

Group Group If there are input groups, specifying a group name in this field will cause this POPX to act only upon the group specified.
Local Space Localspace Apply the transform in local or world space.
Do Falloff Dofalloff Enables falloff influence for the transform.
Falloff Attribute Falloffattr Selects the attribute that controls falloff strength.
Translate T Translate the instances along the X, Y, and Z axes.
Translate Tx
Translate Ty
Translate Tz
Rotate R Rotate the instances around the corresponding X, Y and Z axes. Angles are given in degrees.
Rotate Rx
Rotate Ry
Rotate Rz
Scale S These three fields scale the Source geometry in the three axes.
Scale Sx
Scale Sy
Scale Sz
Uniform Scale Scale Specifies a uniform scale factor in all axes.
Pivot P The pivot position for the transform rotates and scales.
Pivot Px
Pivot Py
Pivot Pz
Rotate Order Rord Sets the order of the rotations within the overall transform order.
XYZ xyz
XZY xzy
YXZ yxz
YZX yzx
ZXY zxy
ZYX zyx
Rotate Mode Rotmode Chooses between adding or setting rotation.
Add add
Set set
Scale Mode Scalemode Defines whether scale multiplies or replaces.
Multiply mult
Replace replace
Pivot Mode Pivmode Adds or sets pivot adjustments directly.
Add add
Set set

Page: Common

Bypass Bypass Pass through the first input to the output unchanged.
Free Extra GPU Memory Freeextragpumem Free memory that has accumulated when output memory has grown and shrunk.
Render Primitives Renderprimitives Toggles rendering of POPX Geometry or shows it as point instances only.
SRT / RST Srtrst Sets the transform order when using POPX Geometry as built-in TouchDesigner instances.

Inputs

Input 0 POP POPX/POP Geometry

Outputs

Output 0 POP POPX_out1