Orient Mesh
Summary
Orient Mesh computes orientation frames on input geometry with additional features for creating complex surface flows. This operator is essential for preparing meshes before using them with the Move Along Mesh operator, as it defines the up vector (visualized in yellow) that determines the direction of motion across the surface.
For easy "swirling" movement over a mesh, try setting the Compute Method to "N and Up" and enable "Cross Up Vector". This will "wrap" the yellow up vector along the surface of the mesh, creating natural flowing motion paths. You can optionally add curl noise to get more swirly behavior, or enable blurring to soften rough patches and create smoother orientation transitions across the surface.
The operator offers multiple compute methods including polygon-based computation, normal and up vector calculations, and quaternion-based orientation. Combined with optional curl noise and blur stages, Orient Mesh provides complete control over surface orientation frames for advanced motion graphics workflows.