POPX to

Summary

POPX to converts POPX Geometry points into standard POP points, removing all intrinsic attributes and packed structure. This operator is used when you want to take geometry processed by POPX operators and return it to a regular TouchDesigner POP format.

It essentially strips the POPX data structure, leaving clean point data that can be used by native TouchDesigner operators — allowing the geometry to behave like standard POP geometry.

Parameters

Page: POPX to

Points to Points Primitives Pointsprims When enabled, converts packed primitives to point primitives instead of plain points.

Page: Common

Free Extra GPU Memory Freeextragpumem Free memory that has accumulated when output memory has grown and shrunk.

Inputs

Input 0 POP POPX/POP Geometry

Outputs

Output 0 POP POPX_out1