SBPP v1.2.0
Summary
SBPP (Soft Body Post Process) is a post-processing tool for refining the output of the Soft Body solver. It provides smoothing and subdivision operations to improve mesh quality after simulation.
The smoothing step uses neighbor-based blurring to reduce simulation noise and artifacts, with control over iteration count, neighbor radius, and blend strength. The subdivision step adds geometric detail through mesh subdivision with optional crease weight control for preserving sharp edges.
Parameters
Page: Operations
Blur Iterations
Bluriterations
–
Number of smoothing iterations to apply to the mesh. Set to 0 to disable smoothing.
Max Neighbors
Maxneighbors
–
Maximum number of neighboring vertices used for each smoothing step.
Blur Strength
Blurstrength
–
Blend amount between original and smoothed positions per iteration.
Depth
Depth
–
Number of subdivision levels to apply to the mesh. Set to 0 to disable subdivision.
Crease Weight
Creaseweight
–
Controls edge sharpness during subdivision. Higher values preserve hard edges.
Simple Coefficients
Simplecoeffs
–
Uses simplified subdivision coefficients for faster computation.
Page: Visualize
Simulated Geometry
Simulatedgeometry
–
Display the simulated geometry.
Collisions
Collisions
–
Visualize collision detection points.
Color
Collisionscolor
–
–
Color for collision detection visualization.
Color
Collisionscolorr
Color
Collisionscolorg
Color
Collisionscolorb
Self Collision
Selfcollision
–
Visualize self-collision detection points.
Color
Selfcollisioncolor
–
–
Color for self-collision detection visualization.
Color
Selfcollisioncolorr
Color
Selfcollisioncolorg
Color
Selfcollisioncolorb
Thickness
Thickness
–
Visualize point thickness values.
Color
Thicknesscolor
–
–
Color for thickness visualization.
Color
Thicknesscolorr
Color
Thicknesscolorg
Color
Thicknesscolorb
Distance Along Edges
Distancealongedges
–
Visualize distance constraints along mesh edges.
Color
Distalongedgescolor
–
–
Color for distance along edges visualization.
Color
Distalongedgescolorr
Color
Distalongedgescolorg
Color
Distalongedgescolorb
Bend Across Triangles
Bendacrosstriangles
–
Visualize bending constraints across triangle edges.
Color
Bendacrosstricolor
–
–
Color for bend across triangles visualization.
Color
Bendacrosstricolorr
Color
Bendacrosstricolorg
Color
Bendacrosstricolorb
Struts
Struts
–
Visualize strut constraints.
Color
Strutscolor
–
–
Color for struts visualization.
Color
Strutscolorr
Color
Strutscolorg
Color
Strutscolorb
Attach to Geometry
Attachtogeometry
–
Visualize attachment constraints to collision geometry.
Color
Attachtogeocolor
–
–
Color for attach to geometry visualization.
Color
Attachtogeocolorr
Color
Attachtogeocolorg
Color
Attachtogeocolorb
Pin to Target
Pintotarget
–
Visualize pinned points.
Color
Pintotargetcolor
–
–
Color for pin to target visualization.
Color
Pintotargetcolorr
Color
Pintotargetcolorg
Color
Pintotargetcolorb
Scale
Pintotargetscale
–
Scale of the pin to target visualization points.
Property
Property
–
–
Constraint property to visualize on the mesh.
None
none
Stretch Stress
stretchstress
Bend Stress
bendstress
Stretch Distance
stretchdistance
Stretch Ratio
stretchratio
Bend Angle
bendangle
Stretch Plastic Flow
stretchplasticflow
Bend Plastic Flow
bendplasticflow
Volume Stress
volumestress
Volume Distance
volumedistance
Volume Ratio
volumeratio
Display Property
Displayproperty
–
Show the selected property visualization on constraints.
Max Value
Maxvalue
–
Maximum value for property color mapping range.
Page: Common
Free Extra GPU Memory
Freeextragpumem
–
Free memory that has accumulated when output memory has grown and shrunk.
Inputs
Input 0
POP
–
Geometry
Input 1
POP
–
Constraints
Input 2
POP
–
Collision Geometry
Outputs
Output 0
POP
–
Geometry
Output 1
POP
–
Constraints
Output 2
POP
–
Collision Geometry